using System;
using UnityEngine;
public class Hero
{
	public int id;
	public HeroData data{
		get{return HeroPool.GetHero(id);}
	}
	public int level;
	public bool isOpen{
		get{return data.openMisson >= 0;}
	}
	public BaseSkill skill
	{
		get{
			throw new NotImplementedException ();
		}
	}
}


